![]() There’s a great restaurant on the Royal Mile called The Witchery, it’s basically like something out of Harry Potter. I also bought a sword which I then had to carry around all night. Then I went to Edinburgh for the New Year and got completely smashed. What was the feeling across the development team when the project was finally finished after the long development cycle the game had? Rare was the golden goose at that point don’t forget, and it gave us a good deal of leverage. To be honest, if T+C were happy with what we were doing then Nintendo would have been too. I didn’t work for Nintendo I worked for Rare, but I’m sure some discussions were had. I pitched it to Tim and Chris, not Nintendo. What was the revised pitch to Nintendo like when the intention changed to make the more mature game it turned out to be? And no interview pools, which I really hate… There’s nothing like a bunch of bored games journos asking tedious questions for 12 hours straight to break your soul. Great stand by Nintendo, free beer, most of the team was there too so it was a decent crowd. Was that the BFD first showing? I remember the TT one being a fucking disaster. What was the feeling across the team following the game’s showcasing at E3 1998? Although age has finally caught up with me on both counts there. It’s important to temper your expectations and ambitions with what’s actually possible. I think we get on workwise because we understand what we both want versus the limitations of the medium. We don’t really get along □ Nah, he’s always been a talented bastard, unlike me who’s been winging it for years…. What was it like working with Robin Beanland? Seemed to work out, although I think I was expected to fail. They knew it was what I wanted so they gave me a chance. How did you initially feel after being moved up to the project’s leader by the Stampers? We were essentially trying to make a Mario 64 type platformer. I was only doing art at that point, and the direction the game was taking design-wise was not something I could influence. What was the developmental process like early on with Conker’s Bad Fur Day during when the game was supposed to be either Twelve Tales or Conker 64? Anyone who is offended by such content is advised against reading this interview. Disclaimer: This interview contains some strong language. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |